Delicious: Emily’s True Love – PC

I have worked on this game as both a level gamedesigner. As a gamedesigner I have assisted with improving existing gamefeatures and designing new features.

As a leveldesigner my responsibility was the implementation of the story, an important element of the Delicious franchise. For this I had to take apart the story, work closely together with an artist to get the images needed to tell the story, and then work with an in-house editor to actually implement the story and tweak it so that the story is told in the best way possible. Another responsibility was the creation of the level environments, in which my more technical background helped me a lot. Any spare time I used for the development and tweaking of levels.